Pattern Visitor Revisited

This is our second test case for Visitor Revisited.

Accommodate “bottom-up” urban growth… from Patterns Of Multiple Scale in A New Pattern Language for Growing Regions.

Pattern Cluster Diagram Pattern Cluster Diagram Land Tenure Land Tenure Pattern Cluster Diagram->Land Tenure Utilities First Utilities First Pattern Cluster Diagram->Utilities First Data With The People Data With The People Pattern Cluster Diagram->Data With The People Incremental Self-Build Incremental Self-Build Pattern Cluster Diagram->Incremental Self-Build Neighborhood Planning Center Neighborhood Planning Center Land Tenure->Neighborhood Planning Center Community Land Trust Community Land Trust Land Tenure->Community Land Trust Utilities First->Neighborhood Planning Center Entitlement Streamlining Entitlement Streamlining Utilities First->Entitlement Streamlining Data With The People->Incremental Self-Build Data With The People->Neighborhood Planning Center Incremental Self-Build->Neighborhood Planning Center Incremental Self-Build->Entitlement Streamlining Urban Regeneration Urban Regeneration Urban Regeneration->Land Tenure Urban Regeneration->Data With The People Urban Regeneration->Incremental Self-Build Slum Upgrade Slum Upgrade Slum Upgrade->Land Tenure Slum Upgrade->Utilities First Slum Upgrade->Data With The People Slum Upgrade->Incremental Self-Build Retrofit Patterns Retrofit Patterns Retrofit Patterns->Urban Regeneration Retrofit Patterns->Slum Upgrade Sprawl Retrofit Sprawl Retrofit Retrofit Patterns->Sprawl Retrofit Implementation Tool Patterns Implementation Tool Patterns Implementation Tool Patterns->Neighborhood Planning Center Implementation Tool Patterns->Entitlement Streamlining Affordability Patterns Affordability Patterns Affordability Patterns->Community Land Trust Sprawl Retrofit->Utilities First Informal Growth Patterns Informal Growth Patterns Informal Growth Patterns->Incremental Self-Build

DOT strict digraph node [shape=plaintext] HERE NODE WHERE /^.table / node [shape=box style=filled fillcolor=lightblue] LINKS HERE -> NODE node [fillcolor=white] HERE NODE WHERE /^…/ LINKS NODE -> HERE HERE NODE node [fillcolor=bisque] WHERE /^See more/ node [fillcolor=bisque] LINKS NODE -> HERE ELSE node [fillcolor=lightgray] FAKE NODE -> HERE WHERE /…$/ node [fillcolor=white] LINKS HERE -> NODE HERE NODE node [fillcolor=bisque] WHERE /^See more/ node [fillcolor=bisque] LINKS NODE -> HERE ELSE node [fillcolor=lightgray] FAKE HERE -> NODE

http://ward.dojo.fed.wiki/assets/pages/visitor-revisited/script.html HEIGHT 500

Establish the character of the crucial public realm… wherein we render missing content as FAKE nodes colored gray.

Public Space Patterns Public Space Patterns Place Network Place Network Public Space Patterns->Place Network Walkable Streetscape Walkable Streetscape Public Space Patterns->Walkable Streetscape Movable Seating Movable Seating Public Space Patterns->Movable Seating Capillary Pathway Capillary Pathway Public Space Patterns->Capillary Pathway Place Network->Walkable Streetscape Main Gateways Main Gateways Place Network->Main Gateways Quiet Backs Quiet Backs Place Network->Quiet Backs Circulation Realms Circulation Realms Place Network->Circulation Realms Family Of Entrances Family Of Entrances Place Network->Family Of Entrances Connected Buildings Connected Buildings Place Network->Connected Buildings Hierarchy Of Open Space Hierarchy Of Open Space Place Network->Hierarchy Of Open Space Walkable Streetscape->Movable Seating Perimeter Building Perimeter Building Walkable Streetscape->Perimeter Building Human-Scale Detail Human-Scale Detail Walkable Streetscape->Human-Scale Detail Movable Seating->Human-Scale Detail Handles Handles Movable Seating->Handles Friendly Surfaces Friendly Surfaces Movable Seating->Friendly Surfaces Courtyard Building Courtyard Building Capillary Pathway->Courtyard Building 400M Through Street Network 400M Through Street Network 400M Through Street Network->Place Network Pedestrian Sanctuary Pedestrian Sanctuary Pedestrian Sanctuary->Place Network Pedestrian Sanctuary->Capillary Pathway Regional Patterns Regional Patterns Regional Patterns->400M Through Street Network Neighborhood Patterns Neighborhood Patterns Neighborhood Patterns->Pedestrian Sanctuary post-Main Gateways post-Main Gateways Main Gateways->post-Main Gateways post-Quiet Backs post-Quiet Backs Quiet Backs->post-Quiet Backs post-Circulation Realms post-Circulation Realms Circulation Realms->post-Circulation Realms post-Family Of Entrances post-Family Of Entrances Family Of Entrances->post-Family Of Entrances post-Connected Buildings post-Connected Buildings Connected Buildings->post-Connected Buildings post-Hierarchy Of Open Space post-Hierarchy Of Open Space Hierarchy Of Open Space->post-Hierarchy Of Open Space Avenue Avenue Avenue->Walkable Streetscape Urban Greenway Urban Greenway Urban Greenway->Walkable Streetscape Multi-Way Boulevard Multi-Way Boulevard Multi-Way Boulevard->Walkable Streetscape Walkable Multi-Mobility Walkable Multi-Mobility Walkable Multi-Mobility->Walkable Streetscape Street Patterns Street Patterns Street Patterns->Avenue Street Patterns->Urban Greenway Street Patterns->Multi-Way Boulevard Urban Patterns Urban Patterns Urban Patterns->Walkable Multi-Mobility Building Patterns Building Patterns Building Patterns->Perimeter Building Building Patterns->Courtyard Building Construction Patterns Construction Patterns Construction Patterns->Human-Scale Detail Affordance Patterns Affordance Patterns Affordance Patterns->Handles Affordance Patterns->Friendly Surfaces