Accommodate “bottom-up” urban growth… from Patterns Of Multiple Scale in A New Pattern Language for Growing Regions.
Pattern
Cluster
Diagram
Pattern
Cluster
Diagram
Land
Tenure
Land
Tenure
Pattern
Cluster
Diagram->Land
Tenure
Utilities
First
Utilities
First
Pattern
Cluster
Diagram->Utilities
First
Data
With
The
People
Data
With
The
People
Pattern
Cluster
Diagram->Data
With
The
People
Incremental
Self-Build
Incremental
Self-Build
Pattern
Cluster
Diagram->Incremental
Self-Build
Neighborhood
Planning
Center
Neighborhood
Planning
Center
Land
Tenure->Neighborhood
Planning
Center
Community
Land
Trust
Community
Land
Trust
Land
Tenure->Community
Land
Trust
Utilities
First->Neighborhood
Planning
Center
Entitlement
Streamlining
Entitlement
Streamlining
Utilities
First->Entitlement
Streamlining
Data
With
The
People->Incremental
Self-Build
Data
With
The
People->Neighborhood
Planning
Center
Incremental
Self-Build->Neighborhood
Planning
Center
Incremental
Self-Build->Entitlement
Streamlining
Urban
Regeneration
Urban
Regeneration
Urban
Regeneration->Land
Tenure
Urban
Regeneration->Data
With
The
People
Urban
Regeneration->Incremental
Self-Build
Slum
Upgrade
Slum
Upgrade
Slum
Upgrade->Land
Tenure
Slum
Upgrade->Utilities
First
Slum
Upgrade->Data
With
The
People
Slum
Upgrade->Incremental
Self-Build
Retrofit
Patterns
Retrofit
Patterns
Retrofit
Patterns->Urban
Regeneration
Retrofit
Patterns->Slum
Upgrade
Sprawl
Retrofit
Sprawl
Retrofit
Retrofit
Patterns->Sprawl
Retrofit
Implementation
Tool
Patterns
Implementation
Tool
Patterns
Implementation
Tool
Patterns->Neighborhood
Planning
Center
Implementation
Tool
Patterns->Entitlement
Streamlining
Affordability
Patterns
Affordability
Patterns
Affordability
Patterns->Community
Land
Trust
Sprawl
Retrofit->Utilities
First
Informal
Growth
Patterns
Informal
Growth
Patterns
Informal
Growth
Patterns->Incremental
Self-Build
DOT strict digraph
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HERE NODE
WHERE /^…/
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HERE NODE
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WHERE /^See more/
node [fillcolor=bisque]
LINKS NODE -> HERE
ELSE
node [fillcolor=lightgray]
FAKE NODE -> HERE
WHERE /…$/
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LINKS HERE -> NODE
HERE NODE
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WHERE /^See more/
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LINKS NODE -> HERE
ELSE
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FAKE HERE -> NODE
http://ward.dojo.fed.wiki/assets/pages/visitor-revisited/script.html
HEIGHT 500
Establish the character of the crucial public realm… wherein we render missing content as FAKE nodes colored gray.
Public
Space
Patterns
Public
Space
Patterns
Place
Network
Place
Network
Public
Space
Patterns->Place
Network
Walkable
Streetscape
Walkable
Streetscape
Public
Space
Patterns->Walkable
Streetscape
Movable
Seating
Movable
Seating
Public
Space
Patterns->Movable
Seating
Capillary
Pathway
Capillary
Pathway
Public
Space
Patterns->Capillary
Pathway
Place
Network->Walkable
Streetscape
Main
Gateways
Main
Gateways
Place
Network->Main
Gateways
Quiet
Backs
Quiet
Backs
Place
Network->Quiet
Backs
Circulation
Realms
Circulation
Realms
Place
Network->Circulation
Realms
Family
Of
Entrances
Family
Of
Entrances
Place
Network->Family
Of
Entrances
Connected
Buildings
Connected
Buildings
Place
Network->Connected
Buildings
Hierarchy
Of
Open
Space
Hierarchy
Of
Open
Space
Place
Network->Hierarchy
Of
Open
Space
Walkable
Streetscape->Movable
Seating
Perimeter
Building
Perimeter
Building
Walkable
Streetscape->Perimeter
Building
Human-Scale
Detail
Human-Scale
Detail
Walkable
Streetscape->Human-Scale
Detail
Movable
Seating->Human-Scale
Detail
Handles
Handles
Movable
Seating->Handles
Friendly
Surfaces
Friendly
Surfaces
Movable
Seating->Friendly
Surfaces
Courtyard
Building
Courtyard
Building
Capillary
Pathway->Courtyard
Building
400M
Through
Street
Network
400M
Through
Street
Network
400M
Through
Street
Network->Place
Network
Pedestrian
Sanctuary
Pedestrian
Sanctuary
Pedestrian
Sanctuary->Place
Network
Pedestrian
Sanctuary->Capillary
Pathway
Regional
Patterns
Regional
Patterns
Regional
Patterns->400M
Through
Street
Network
Neighborhood
Patterns
Neighborhood
Patterns
Neighborhood
Patterns->Pedestrian
Sanctuary
post-Main
Gateways
post-Main
Gateways
Main
Gateways->post-Main
Gateways
post-Quiet
Backs
post-Quiet
Backs
Quiet
Backs->post-Quiet
Backs
post-Circulation
Realms
post-Circulation
Realms
Circulation
Realms->post-Circulation
Realms
post-Family
Of
Entrances
post-Family
Of
Entrances
Family
Of
Entrances->post-Family
Of
Entrances
post-Connected
Buildings
post-Connected
Buildings
Connected
Buildings->post-Connected
Buildings
post-Hierarchy
Of
Open
Space
post-Hierarchy
Of
Open
Space
Hierarchy
Of
Open
Space->post-Hierarchy
Of
Open
Space
Avenue
Avenue
Avenue->Walkable
Streetscape
Urban
Greenway
Urban
Greenway
Urban
Greenway->Walkable
Streetscape
Multi-Way
Boulevard
Multi-Way
Boulevard
Multi-Way
Boulevard->Walkable
Streetscape
Walkable
Multi-Mobility
Walkable
Multi-Mobility
Walkable
Multi-Mobility->Walkable
Streetscape
Street
Patterns
Street
Patterns
Street
Patterns->Avenue
Street
Patterns->Urban
Greenway
Street
Patterns->Multi-Way
Boulevard
Urban
Patterns
Urban
Patterns
Urban
Patterns->Walkable
Multi-Mobility
Building
Patterns
Building
Patterns
Building
Patterns->Perimeter
Building
Building
Patterns->Courtyard
Building
Construction
Patterns
Construction
Patterns
Construction
Patterns->Human-Scale
Detail
Affordance
Patterns
Affordance
Patterns
Affordance
Patterns->Handles
Affordance
Patterns->Friendly
Surfaces