Site Repair

… the most general aspects of a building complex are established in Building Complex, Number Of Stories, and Circulation Realms. The patterns which follow, and all remaining patterns in the language, concern the design of one single building and its surroundings. This pattern explains the very first action you must take - the process of repairing the site. Since it tends to identify very particular small areas of any site as promising areas of development, it is greatly supported by Building Complex which breaks buildings into smaller parts, and therefore makes it possible to tuck them into different corners of the site in the best places.

Site Repair

Buildings must always be built on those parts of the land which are in the worst condition, not the best.

Therefore:

On no account place buildings in the places which are most beautiful. In fact, do the opposite. Consider the site and its buildings as a single living eco-system. Leave those areas that are the most precious, beautiful, comfortable, and healthy as they are, and build new structures in those parts of the site which are least pleasant now.

Site Repair

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This idea is indeed very simple. But it is the exact opposite of what usually happens; and it takes enormous will power to follow it through.

What usually happens when someone thinks of building on a piece of land? He looks for the best site - where the grass is most beautiful, the trees most healthy, the slope of the land most even, the view most lovely, the soil most fertile - and that is just where he decides to put his house. The same thing happens whether the piece of land is large or small. On a small lot in a town the building goes in the sunniest corner, wherever it is most pleasant. On a hundred acres in the country, the buildings go on the most pleasant hillside.

It is only human nature; and, for a person who lacks a total view of the ecology of the land, it seems the most obvious and sensible thing to do. If you are going to build a building, ". . build it in the best possible place."

But think now of the three-quarters of the available land which are not quite so nice. Since people always build on the onequarter which is healthiest, the other three-quarters, already less healthy ecologically, become neglected. Gradually, they become less and less healthy. Who is ever going to do anything on that corner of the lot which is dark and dank, where the garbage accumulates, or that part of the land which is a stagnant swamp, or the dry, stony hillside, where no plants are growing?

Not only that. When we build on the best parts of the land, those beauties which are there already - the crocuses that break through the lawn each spring, the sunny pile of stones where lizards sun themselves, the favorite gravel path, which we love walking on - it is always these things which get lost in the shuffle. When the construction starts on the parts of the land which are already healthy, innumerable beauties are wiped out with every act of building.

People always say to themselves, well, of course, we can always start another garden, build another trellis, put in another gravel path, put new crocuses in the new lawn, and the lizards will find some other pile of stones. But it just is not so. These simple things take years to grow - it isn't all that easy to create them, just by wanting to. And every time we disturb one of these precious details, it may take twenty years, a lifetime even, before some comparable details grow again from our small daily acts.

If we always build on that part of the land which is most healthy, we can be virtually certain that a great deal of the land will always be less than healthy. If we want the land to be healthy all over - all of it - then we must do the opposite. We must treat every new act of building as an opportunity to mend some rent in the existing cloth; each act of building gives us the chance to make one of the ugliest and least healthy parts of the environment more healthy - as for those parts which are already healthy and beautiful - they of course need no attention. And in fact, we must discipline ourselves most strictly to leave them alone, so that our energy actually goes to the places which need it. This is the principle of site repair.

The fact is, that current development hardly ever does well by this pattern: everyone has a story about how some new building or road destroyed a place dear to them. The following news article from the San Francisco Chronicle (February 6, 1973) headlined "Angry Boys Bulldoze House" struck us as the perfect case:

According to the Washoe County sheriffs office, the youths started up a bulldozer used at the construction site about four miles north of Reno, then plowed the sturdy vehicle through one of the homes four times late last Friday night.

The ranch-style house - which was nearly completed - was a shambles when workmen arrived yesterday morning. Damage was estimated at $7800 by the contractor. One of the boys told authorities the home along with several others nearby was ruining a "favorite rabbit-hunting preserve."

The two boys were booked on charges of felonious destruction.

The idea of site repair is just a beginning. It deals with the problem of how to minimize damage. But the most talented of traditional builders have always been able to use built form, not only to avoid damage, but also to improve the natural landscape. This attitude is so profoundly different from our current view of building, that concepts which will help us decide how to place buildings to improve the landscape don't even exist yet.

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Above all, leave trees intact and build around them with great care - Tree Places; keep open spaces open to the south of buildings, for the sun -South Facing Outdoors; try, generally, to shape space in such a way that each place becomes positive, in its own right - Positive Outdoor Space. Repair slopes if they need it with Terraced Slope, and leave the outdoors in its natural state as much as possible - Garden Growing Wild. If necessary, push and shove the building into odd corners to preserve the beauty of an old vine, a bush you love, a patch of lovely grass - Wings Oflight, Long Thin House. …

strict digraph {rankdir=LR node [shape=box style=filled fillcolor=gold] "Site Repair" node [fillcolor=lightblue] "Building Complex" -> "Site Repair" "Number Of Stories" -> "Site Repair" "Circulation Realms" -> "Site Repair" "Building Complex" -> "Site Repair" "Site Repair" -> "Tree Places" "Site Repair" -> "South Facing Outdoors" "Site Repair" -> "Positive Outdoor Space" "Site Repair" -> "Terraced Slope" "Site Repair" -> "Garden Growing Wild" "Site Repair" -> "Wings Oflight" "Site Repair" -> "Long Thin House" node [fillcolor=bisque] "Site Repair" -> "Tree Places" "Fruit Trees" -> "Tree Places" "Outdoor Room" -> "Tree Places" "Trellised Walk" -> "Tree Places" "Garden Seat" -> "Tree Places" "Seat Spots" -> "Tree Places" "Sitting Wall" -> "Tree Places" node [fillcolor=bisque] "Site Repair" -> "South Facing Outdoors" "Half-hidden Garden" -> "South Facing Outdoors" "Positive Outdoor Space" -> "South Facing Outdoors" "Wings Oflight" -> "South Facing Outdoors" "Indoor Sunlight" -> "South Facing Outdoors" "North Face" -> "South Facing Outdoors" "Sunny Place" -> "South Facing Outdoors" node [fillcolor=bisque] "South Facing Outdoors" -> "Positive Outdoor Space" "Wings Oflight" -> "Positive Outdoor Space" "Workspace Enclosure" -> "Positive Outdoor Space" "Wings Oflight" -> "Positive Outdoor Space" "Tree Places" -> "Positive Outdoor Space" "Garden Wall" -> "Positive Outdoor Space" "Trellised Walk" -> "Positive Outdoor Space" "Hierarchy Of Open Space" -> "Positive Outdoor Space" "Building Fronts" -> "Positive Outdoor Space" "Building Edge" -> "Positive Outdoor Space" "Courtyards Which Live" -> "Positive Outdoor Space" "Roof Garden" -> "Positive Outdoor Space" "Path Shape" -> "Positive Outdoor Space" "Outdoor Room" -> "Positive Outdoor Space" "Garden Growing Wild" -> "Positive Outdoor Space" node [fillcolor=bisque] "Site Repair" -> "Terraced Slope" "Building Edge" -> "Terraced Slope" "Connection To The Earth" -> "Terraced Slope" "Vegetable Garden" -> "Terraced Slope" "Fruit Trees" -> "Terraced Slope" "Raised Flowers" -> "Terraced Slope" "Sitting Wall" -> "Terraced Slope" node [fillcolor=bisque] "Terraced Slope" -> "Garden Growing Wild" "Tree Places" -> "Garden Growing Wild" "Greenhouse" -> "Garden Growing Wild" "Garden Seat" -> "Garden Growing Wild" "Still Water" -> "Garden Growing Wild" "Raised Flowers" -> "Garden Growing Wild" node [fillcolor=bisque] "South Facing Outdoors" -> "Wings Oflight" "Positive Outdoor Space" -> "Wings Oflight" "The Family" -> "Wings Oflight" "House For A Small Family" -> "Wings Oflight" "House For A Couple" -> "Wings Oflight" "House For One Person" -> "Wings Oflight" "Self-governing Workshops And Offices" -> "Wings Oflight" "Small Services Without Red Tape" -> "Wings Oflight" "Office Connections" -> "Wings Oflight" "Master And Aprentices" -> "Wings Oflight" "Individually Owned Shops" -> "Wings Oflight" "Light On Two Sides Of Every Room" -> "Wings Oflight" "Light On Two Sides Of Every Room" -> "Wings Oflight" "Light On Two Sides Of Every Room" -> "Wings Oflight" "Windows Overlooking Life" -> "Wings Oflight" "Natural Doors And Windows" -> "Wings Oflight" "Deep Reveals" -> "Wings Oflight" "Small Panes" -> "Wings Oflight" "Positive Outdoor Space" -> "Wings Oflight" "Connected Buildings" -> "Wings Oflight" "Light On Two Sides Of Every Room" -> "Wings Oflight" "Cascade Of Roofs" -> "Wings Oflight" "Arcades" -> "Wings Oflight" "Short Passages" -> "Wings Oflight" "Structure Follows Social Spaces" -> "Wings Oflight" node [fillcolor=bisque] "Positive Outdoor Space" -> "Long Thin House" "Wings Oflight" -> "Long Thin House" "Positive Outdoor Space" -> "Long Thin House" "Intimacy Gradient" -> "Long Thin House" "Cascade Of Roofs" -> "Long Thin House" "Common Areas At The Heart" -> "Long Thin House"}